Monday, 27 October 2025

Sir Gorgonz

Do you like mice? Do you like fantasy armour? Do you like non-metallic metal? Then you might be on the right blog post. This is the gloriously chubby Sir Gorgonz in the Dungeons & Mice range from Ennenne Studio (although their Instagram account is more useful) and was a model both a friend and I picked up as a little "paint off" for fun.

I wanted to work on improving my NMM. I've included three angles, as you can see how my interest waned on the project after puzzling out how I wanted the main two viewing angles to look. But the third view is a less interesting element anyway, and this isn't for competition, more to get back into the swing of things after not painting a lot in the past month.

 Very happy with the result, and it's probably my most convincing non-metallic effect to-date, albeit hasty in places. 

 Mouse knight in gold armour with glowing blue sword, front Mouse knight in gold armour with glowing blue sword, side Mouse knight in gold armour with glowing blue sword, side

 Normally I forgot about work in progress shots, but for once I remembered! Happy days.

I started by trying to determine where I wanted the light to come from. Initially I was a little too high, and lost any interesting elements under the "beak" of the helmet. But it's a useful reference.

Blocking in with yellows and browns to see if it's about right. The helmet shape made it interesting to determine where brighter points would be. Puzzles are fun. Also, so is the word helmet.

Adding the light from the sword, and thinking about where it would glow on the yellow of the armour. Do I want the blade to be brighter at the top or bottom? I opted for the tip to make a point of interest to glow against the ground. Should blue glow make the yellow armour green, or would it just overpower the yellow?

Nearly there now, adding in a darker point between the glow and the armour. The separation between areas sells the effect much better.

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