Showing posts with label crooked dice. Show all posts
Showing posts with label crooked dice. Show all posts

Wednesday, 22 December 2021

Pilots Helena van Gaal & Freeman Liste

The best for last, in my opinion at least. I love the contrast of sculpts between the slim and chunky, but then the no-nonsense "I've got my helmet, and ready to go" versus "I can't travel without my snidey pet". The face on Helena was great fun to paint, really characterful.




 

Monday, 20 December 2021

Port Admin Adjunct Gilda Citlax & Street Vendor Lazlo Zhao

 The space version of Cut My Own Throat Dibbler, and his delicious tentacle-based treats. Good fun to paint a face in partial shadow. But underneath the Devo-esque glasses are painted, I promise.

For the Port Admin I nearly went for a lizard green, but thought it would be more fun to paint it human and expose the "ugly" nature of the character.





 

Saturday, 18 December 2021

Tech Trader Dronk Henkman & Courier Jak Fenwick

Trader Dronk's sculpt is a curious one. I looked at the official version and didn't like how the eyes had been painted on - so painted him with his eyes closed in a "I'm so pleased with this" expression, and like the result.

I may as well call the courier "Handsome" Jak, as when I saw the sculpt it demanded a metallic paintjob like the Borderlands character. One of the most fun sculpts I've painted in a while. Some WIP shots at the end, to highlight how small these models are and a close-up of the face - it's not pretty zoomed in, but gives an idea of the sculpt quality.






Thursday, 16 December 2021

Ludo, Socialites Syra & Ustina

Whenever I paint skin, it tends to be caucasian tones. On this project I wanted to add a bit more variety, and that didn't just mean non-caucasian but also adding robots because we're in the future and there'll be robots right?

 I wanted Ludo to feel lost and small. Putting them on a base alone didn't do that, so I dug out another piece of random scenery and stuck them behind it and added some anti-robot graffiti.

The socialites are painted in pastels, then I used the greys to create different effects - a more shiny metallic on him, and a softer fabric on her.





Tuesday, 14 December 2021

Nan-O-Bot, Botcot, Karlston & ZoZu

Let's start with the little guy, Karlston. He's very, very tiny. That's a 25mm base and he's dwarfed by it.

I thought it would be fun to throw a camo jacket on him, but make it look like he's lost and has been crying - looking around for his designated adult. There's track marks left in the dusty surface from him dragging the robot, so it's clearly heavier than it looks.

Meanwhile, at the fancier end of society someone has been able to afford a robot nanny to push their delightfully creepy baby around. I started painting her in metallics but realise that was a bit boring and gave her a swinging sixties shiny dress front to go with the fantastic hairdo. Perfectly normal, right?





Sunday, 12 December 2021

Familiars

 As part of the Kickstarter, they threw in a number of smaller miniatures under the heading of "Familiars". But I liked the idea of them being more akin to scavengers in my little colony. While Ambulatory Fungoid and Horned Urz Cub are big enough to merit a base on their own, the others didn't and I wanted to create a little diorama for them.

So here's the Owl Shrews, Squippet, Homungulid, Testudo Bird and Feathered Hopper in a single scene. Should have taken more WIP shots, but there are a couple at the bottom of this post. It's an old resin barrel, a backpack of papers then I printed a load of fake posters, rolled them up and bundled them in a disorganised fashion.







Some of the WIP shots and a sense of scale for the bear against a Primaris Space Marine.
 




 

 

Friday, 10 December 2021

Colony 87 third wave

A single project through November - I finished off the Colony 87 third wave models from a Kickstarter project by Crooked Dice. Felt it was appropriate as I've just backed the fourth wave and wanted these out the backlog before the new ones arrive in January. 

To complicate matters, I tried to paint everything using a Zorn palette - essentially black, white, red and yellow ochre. That's it. Nothing else. Mix your tones from there. YOu can see how a proper artist does it here  (https://www.anderszorn.org/biography.html). My interpretation is just creating the tones and using those as colours for things, then a highlight and a shadow, nothing more complex.

I will post more close-up shots over the next week or two but here's the group shot.



 I'm a sucker for sci-fi civilian sculpts, as you'll see through the next year or two ...

Saturday, 15 July 2017

Terrain, and weathering with chipping medium

Well this was a more productive weekend than expected ... here's all the scenery finished up!



A reminder that this is all from the wonderful Crooked Dice, just to give them the recognition they deserve for such excellent pieces. If it has an orange earth then it's from their Junk Piles range, and if it doesn't then it's from the Drum & Crate Barricades selection.

Initial attempts at using the chipping medium didn't yield the results I wanted. My first attempts were only successful in spreading paint around instead of removing it. Bit of (metaphorical) hair pulling and reading, and this excellent tutorial by Tibbs, which covers it succinctly. In short, I was doing it wrong. Not just dabbing the area with water but soaking it then taking away the excess. After that, it's sharper objects like toothpicks that yield the best results and taking away

Here's a few close-up shots to see detail a little better - but I'm happy with the final result of pieces and the natural weathering effect the chipping method provided.








Terrain everywhere. So much of it.