Runners are fantastic pieces in the game and by the simple virtue of having two actions instead of one, they make you rethink a number of cunning plans as they can be on you considerably quicker than expected if they gain an extra activation from the card.
Despite them being great on the table, I didn't enjoy painting these and think it shows. Not happy with them, but want them gone. Couldn't tell you the reason why I didn't, as the sculpts are perfectly fine, but I've literally dashed through them and feel glad they're off the desk and on to the board.
The original plan was to have different base colouring for each monster type, but after a little thinking I've opted to paint the base rims red, same as the Fatties. I realised it's easy to distinguish between Runners and Fatties, and as there'll inevitably be expansion boxes, having the monsters from the core game with the same base colour probably makes more sense, so if they release a box of toxics they'll get green and so on. The vanilla Zombie Walkers, Necromancers and Abominations will get boring black bases. Mmm, vanilla.
What's next? Well, I'm finally biting the bullet and finishing up my last two Fishermen for Guild Ball - about a year after starting the project. After painting a lot of tabletop quality recently, I'm looking forward to doing something a little more complex!