I've been super lazy on cleaning up the push-fit lines on models. To the point I've actually made features of them on this model. Honestly, I have no shame at this point.
Lot of people have painted the mask as a skull, รก la Phantom of the Opera. But to me it was another opportunity to bring that gold NMM effect in.
Tried to give the dwarf lots of textures, effects and differing colours, while staying in the main palette, to give a sense of eclectic collector. First of the Kharadron dwarves I've painted and it was good fun. Not sure I'd want a whole army of metal beards, but nice as a one-off.
Trying to give the Agents a sense of unity but individuality is a challenge. Thankfully, here's Jelsen covered in lots of leathers to break up the metal. As I was approaching the end, I realised it was blurring together, so added blue on the sword scabbard and hat band, and a glow from the hammer's flat surface to break up the colour monotony.
In hindsight, I'd use a different colour for the hammer glow, maybe a green.
Probably my favourite of the first four Agents, as I thoroughly enjoyed painting the textures for armour and weaponry. He's a big lad and a great model.
I felt Qulathis should be painted differently to the other Agents. They're out of place, belonging more in a forest than trapped in the dark, damp, stone environment of the city. So reds, oranges are more dominant here.
So there's a lot of purple on this, isn't there? I liked the idea of the over-the-top colour and tried to break it up a little with textures and variation in colour. The purple is in the gold, too. Hell, I'm probably purple by this point ...
Picked up the Cursed City, and glad I did. The sculpts are a lot of fun, and I wanted to start with the heroes.
I'm not entirely happy with the bases yet, but waiting to complete the full set before adjusting and adding final details.
Shame on me for neglecting the blog for a month. There's some catching up to do!
One of the models I received with the Conquest magazine last year was an attack bike. I don't know how it plays on the battlefield, but I really liked the model, but felt it needed more character. Loaded it up with stowage, to give the feel of a long-range patrol, and away we go!