Saturday 29 September 2018

Sector Imperialis: Summary

With the main pieces completed, I can breathe a little sigh of relief and reflect on the success of the project, because I'm super happy with the outcome. But here's how you can get similar results.

None of the little tips and tricks here to add detail on these terrain pieces are new.

A good number are stolen from the excellent He's awesome. Especially his Dino Gas station ( which is honestly inspiring and encouraged me not to be so lazy when making my terrain pieces - his pieces look so lived in.

I went on a basing course with the excellent Mamikon Khachikyan aka NokiStudio ( and gained some great insight into thinking about themes, colour choices, contrast and texture. I've tried to pull some of those learnings through.

Magazine clutter is TV listings from a local newspaper. Glued on the back and folded over, then flattened.  This gave me a slightly wrinkled texture because I used PVA, which worked really well.. Then cut up into tiny magazine-sized pieces, put in different coloured paints, taken out and left to dry.

Rich did 5x5mm, but I've made mine rectangular for the most part, but no specific shape, so there's a little more visual variety when placed at random angles. It's glued down, then weathered to dampen the colours.

These were from a, now, long-lost, PDF someone made available on AmmoBunker many moons ago. I printed out a number of these onto photo paper and kept them in a drawer. They've been weathered in the same way as everything else - so crumpled up, covered in translucent paint, then stuck down to things.

I never pay attention to ceilings, or the inside of terrain generally. But since Noki's course, I will be doing more detailing. First step here is giving the feel that it isn't an arid environment, by adding effects to convey moisture being present. The mould in the ceilings is a mix of ground down clump foliage and fine flock from Woodland Scenics.

Experimentation with a few different medium as the transport method to place and secure it yielded a winner ... cheap glue from Hobbycraft. It's sticky enough to hold the flock in place, but thin enough to push around where I want it to go. If the mould needs to creep a little further, then matt medium is surprisingly good in combination.

Video Screens
Every working screen is painted differently, and they're all a homage to the Amiga. Only one is on display in this set of scenery, but there are more coming! This is entirely the fault of Tetrisdroid ( who started painting up retro computer screens on his, and it just fired my brain! Ridiculous, frankly, and a detail that will go overlooked everywhere ... but I love it.

Hope you enjoyed the pieces, and I look forward to sharing more in the future.

Saturday 22 September 2018

Sector Imperialis: Sanctum

Here's the final piece of the terrain build, the Sanctum. It's dull, a curious shade of grey, and literally rotting from within. I felt that was an appropriate metaphor for the grimdark Imperium.

There's blood splatter, control panels, candles, posters, gang markings and old papers. I do love adding the detail on these.


Saturday 15 September 2018

Sector Imperialis: Schola Progenium

This building represents a ruined training facility for the Adeptus Ministorum.

An execution against a proclamation, more gang graffiti, torn down posters and everlasting candles. Details, details, details.

I've had a lot of fun with some of the smaller details, like the blown out windows having dust gathered in the corners.

Saturday 8 September 2018

Sector Imperialis: Administratum

The speed is coming back a little now ... so here's what's left of an Administratum.

Some fairly major damage here, literally just a corner of this fine establishment left now. They even blew the bloody doors off. Few shots with the interior detail featuring a ruined terminal, clutter, gang graffiti and a functioning control panel.

And the mobile-shot mold angle.

I enjoyed painting this such a dull and boring colour, then working out how to add life and character. The Martian earth basing scheme I've applied across my models works really well here in contrast, but keeps the warm feeling.

Monday 3 September 2018

Church Tank: WIP #3

I couldn't decide how to mount the cannon onto the tank. Problem solved this weekend when I realise it's the right width to fit inside a Rhino hatch. Glued in place, then the back of the hatch has been sanded down, so when the cannon's mounted, there'll be a little tilt upward. Pleased to have solved this puzzle.

Threw a few more pieces of ridiculousness on the tank and it still looks perfect 40k. Smoke launchers where the old turrets were, lights from the Imperial Sector box, and a few ornamental statues.

Inside there's more lights, some cogs, ladders, lions, tigers and oh my!

Straws? Of course there are straws. I love straws. They're roughly glued into place, and all the glue will be painted to look like an abundance of ugly weld marks and verdigris.

A point to note about the scenery build. On the top of each post is a small but important detail that should be the correct way up.

Can't see it?

So when assembling the church, I realised this just in time and had to flip several over of these inserts to be the correct way up before the glue set. Detail, detail, detail.

Now we're at the point where the tank will need priming. Just need to get the airbrush working and a free evening to make this happen ...

Saturday 1 September 2018

Sector Imperialis: Synod Outpost

Building names outside the scenery sets are far and few between, so I've called this my Synod Outpost. It's deisgned to be a small bunker for the priesthood, albeit ruined.

Random blood, hazard striping on the doorway threshold, a crude attempt at an Amiga Workbench 1.3 ROM screen on the display panel, little posters on the back of doors - where you'd literally never see it. This is the kind of detail I love adding.