Showing posts with label titan forge. Show all posts
Showing posts with label titan forge. Show all posts

Monday, 20 July 2020

The Summoning

This was a fun experiment. A friend supports Titan Forge's Patreon and printed the djinn for me. I was going to paint it as a standalone model, when my daughter suggested it should have something else there - so I added a figure from the Hasslefree range to help the narrative.

To tie them together, I've used the same colour on the fabrics and jewellery, and the pink glow from the summoning stone runs through the floor, underside of the djinn and the summoner's eyes. Tricky to photograph and I think lacking a "golden angle" so that's something for me to work on in future projects.



Other areas to improve on - adding texture to fabric. Missed opportunity here. But having multiple light sources balanced against ambient light was an interesting test. Some good areas, some not so good. But heading in the right direction.

Thursday, 31 December 2015

Infernal Golem of Kashan Vra

This is cutting is close to the wire, but my final finished figure of 2015 is here! For the life of me I couldn't get a decent photo*, but with time constraint today of getting it wrapped to meet my goal of at least one miniature completed every month ... it'll do.

* But in the words of the immortal Bucks Fizz, the camera never lies.


He's a beast of a figure, and ridiculously unbalanced weight wise, which has caused me a few problems. I've taken him off his base while I think about how to base to offset the front leaning pose that's causing the problem. Why no shots of the feet? He's stuck onto a Guy Garvey CD with blue tack in the best of makeshift "basing" :D


I've tried to make it look like the glow from his eyes is reflecting onto spots on the horns. I know it's crude not quite right, but it's a learning for the future ;)



I had a bit more fun with the OSL and tried to have it reflect back off the axe heads onto the body of the figure where appropriate. I need a lot more practice of this technique, but it's good fun.


In hindsight, I think the sculpt's lovely but the kit itself is a little disappointing. The production method used has left odd striations on almost every surface - most noticable on the horns and axe blades - and almost no surface is perfectly smooth as I'd expect from a high-end resin kit. There's quite a bit I know can be improved but by yesterday I'd hit a wall of wanting it done and off the painting desk, but it took me far outside my 28mm figure comfort zone and encouraged me to try a few new techniques and that's no bad thing. More importantly, that concludes my first year back into painting after four years out of the hobby and I'm glad to be back.

Thursday, 24 December 2015

Infernal Golem and painting glowing blades

So, I got ahead of the Christmas wrapping curve, and was able to make a little progress with the big man today. While I remain undecided on how to proceed with the blades, I did manage to reach a happy mid-point where it's not pure black, and does echo the greens of the embedded stones. I realised they put me in mind of warpstone from Warhammer Fantasy, so have proceeded to paint the blades as though they'd been fashioned with that same magic. A flying step-by-step for how I got the effect.

Basecoat the blade with Dark Green, then a dark brown wash into the recess

Drybrush with Goblin Green then Livery Green along the edges

Smooth down with a Dark Green glaze

Go bananas with the rust effect to see how it looks ...

Glue the damned thing together, even though it's not finished.

Still quite a bit to do, but it's nice to see the model taking shape and I'm happy with the progress! Alright, it won't be winning awards but I've had fun painting it :D Needs highlights adding back on the metals, but now I'm undecided whether to stick with the blades as is, or crack on with the original plan ... I may wuss out for the time being and leave it as is. Once finished and matt varnish is applied, they could benefit from gloss varnish being added to give an onyx-like feel.

As I've kept the OSL quite soft on the stones, despite their size, I'm not sure how much I'd apply from the blades back to the body, but will chew on it over the festive season. Also - now it's assembled I've realised that the weight of this figure is an issue. It's unbalanced and leaning forward heavily - which is how the sculpt requires it assembled, but now I need to counterbalance at the back to stop it tipping over.

Progress now paused for a few days, so Merry Christmas one and all!

Tuesday, 22 December 2015

Infernal Golem and OSL

With a little mojo returning in the run up to Christmas, here's another update!

Good times.

Following a lovely little glowing eye guide by jah-joshua, to achieve that lovely object sourced lighting effect (OSL), I didn't have quite the same colours, so a spot of improvisation required ...



I've done the Golem's eyes and the warpstones powering him, and find myself very happy with how this effect has turned out.

But do you see the Xbox logo in there too?

I think my Golem's powered by Microsoft ...

There's green inside the upper jaw, as I'm doing the effect inside the mouth to show the glow coming from inside the creature's workings.

Looks a bit wafty right now, but will be fine once the lower jaw's attached.



In parallel, I've been working on the hands and weapons ...

Coupled with the verdigris around the eyes, it gives a little personality to the axe heads.

However ... as there's already so much metal, I was thinking that the axe blades could be stone. Thoughts?

Monday, 21 December 2015

Infernal Golem progresses

Doesn't time fly. Some painting progress has been made, with only the metal plates remaining reasonably clean at this point. He's shaded and verdigrised to heck at this point, and had the good fortune of a head being added. The slightly 'off' join on the neck isn't an issue as there's a metal beard to be added which will make that go away.


It's possibly hard to tell compared to the last photo further up the thread - so here's a side by side comparison. Arms are in progress to the same stage but not added, because it all overlaps quite confusingly and makes detail work tricky for me.


The inner workings received a coat of AK Interactive Rust Streaks, then I pulled off the excess with cotton buds. Haven't used this before, but will be doing so again. You may cry "he's ruined it!" at this point, but actually I'm really happy with how its turning out - the colouring is a little more severe in the photo than real life, and pleasingly uneven. It looks like an unloved machine that hasn't been looked after - and may be a little pissed off by this.

Deciding on how or even whether to apply rust onto the exterior metal plates. I think I should, but any thoughts or comments for more experienced weathering wizards?

Last up, a recently backed Kickstarter project - the Basius series of molds to apply your greenstuff to for custom bases. It'll be a little while until they get a run out, but they look the business and the project was well run - even if the project page was laid out like a Geocities escapee :D


But they stack oh so neatly!

Sunday, 22 November 2015

Infernal Golem and Greyscales

Progress made on the Golem this week ...


Shading on everything and a little highlighting on the copper now. One thing I've done differently is think about where the light could catch once head and hands are on, so shoulder plates and chest have had more highlighting than other areas. The difference isn't enormous, but I can see it and it feels right. Next up is tidying some of the messiness of my painting then the verdigris, then I can work out how the rest of it fits together.

The body alone measures 120mm and I haven't fitted the head yet, but think it'll put him about 130-140mm when done. Comparison body shot versus an old Terminator for scale ...


Here's a shot of Siren (again) but with the back on display as well ...


With hindsight, I'm tempted to go back around the edges of these base inserts and paint them black as the unevenness of them poking out is irking me. I've also made a little progress on Greyscales for my Guild Ball Fishermen's team so he's now the proud owner of eyes ...


This month's goal is to wrap the big fella and Greyscales, and there's a week left for both. No pressure, right?

Monday, 9 November 2015

Guild Ball, Infernal Golem and bases

I've finally decided Siren's finished.


But ... am I happy with it? No. I realised if it isn't at least painted up and on the table, it could be an eternity before it makes it there. Face still bugging me, and after looking back - the browns are far too similar and run into each other. Upside? Hair better than it was, and after taking advice I went back to a light brown then worked up - sadly it's a little too far into white for blonde now and gone full Rogue (movie version) but that's alright - chalk it up to happy accident.

Sash around the waist was a pleasant success for my first attempt at wet blending in quite some time. However, she'll still look ace on the table ... so on to the next one!

Well, almost. My attempt to procrastinate finishing off the rest of my Guild Ball Fishermen has been going well. This is a figure picked up at Salute this year and it practically fell onto the painting table. It's a brute of a piece and a manufacturer I wasn't aware of before the show. Behold the Infernal Golem.


All cleaned up, and boy there's a lot of pieces here. Needs to think about what to do with all this now, some dry fitting and planning required.

To pass the time, I've finished up a set of the CMON bases from a Kickstarter - love these!


They'll sit patiently on the side to be used when adding more civilians to the earlier Colony 87 set. Nice to get them wrapped while I remembered the colour choices from the last time.