Another one with tricky eyes. It took a few attempts to get something that didn't look like he was wearing clown facepaint, or actually had eyes where they should be. We'll settle for the current look of mild panic, or a grimace.
I'll start by saying that miniatures from Red Box are a curious beast. They're great sculpts, but they're terrifying from the amateur painter's perspective. So much fine detail crammed in and I literally can't do it all justice. Pretty sure I've said it before, but honestly ... it could be a disclaimer on the front of every one of their models. So here's TradKarl. I had disgruntled Brendon Glesson in mind when painting this. The coat and furs are muted as I wanted the focus to be the beard and the tunic.
Phew. This was a hard model. Usually I start researching a figure by looking how others have painted it, to understand the details and ensure I don't miss anything. I couldn't find a single painted version of this online. From my old school mentality that any fantasy squad needs a musician, this guy was a required pick for my Norse warband, and it's a real surprise there's no versions of him out there. The face is a troublesome element, and I repainted it several times before hitting the "eh, it'll do" stage.
Back after a short break from online activity to recharge batteries and focus on real world bits and bobs. These were a lot of fun! Slightly fiddly MDF kits to build, but once assembled they're great. I pondered how to approach the front panels, as my ability to paint super fine detail is lacking, and opted to go for transfers. The aim was to capture that slightly frantic feel of vending machines in sci-fi settings like Blade Runner, Fifth Element or anything that ends up set against a Neo Tokyo backdrop. Where language doesn't matter, it's driven by iconography - so there's representation from Ork, Necron and Eldar in here. A note for the purists. These won't see a lot of use in 40k, so using a mix of different faction decals didn't bother me. Long-term they're going into another sci-fi project, where my heinous mix matching of symbols won't break canon! I went nuts on the weathering, so there are lots of chips, dents, rust and gene
A mere 15 months after completing his Ogre counterpart , I've wrapped the second of the two sportscasters from Willy Miniatures. One small step for painting, one giant step to wrapping up another project. I don't like the face on this sculpt, it feels wrong. He should be leering, and the mouth feels a little too big. It's beyond my skill to make it look other than a big happy grin, but there we have it. I did enjoy painting the leather coat, it's another approach to leather in constrast to my other recent projects. Here's a shot of the pair of them together. Eagle eyed viewers will notice I've gone back and updated Bob Bifford the Ogre's scarf to match Jim Johnson the Vampire's scarf. Plans are afoot to build a nice sideboard for my Guild Ball games to feature crowd and commentators, but that's way down the list of projects at the moment. I feel my something-better-than-tabletop painting has come on in the 16 months between them. E
When my larger, more complex painting projects are going a little slower than desired, I've been dipping back into my Space Wolves box* just to get something completed quickly. These won't be winning awards any time soon but it's nice to shift another model out the backlog and onto the table. * Okay, it's a massive drawer of Space Wolves. Honestly, I swear they're multiplying when I'm not paying attention.
One challenge I intend to try and keep this year is reducing the Grey Horde sat in cupboards. Okay, so some of the figures are metal, some are resin - but we're all comfortable with that I'm talking about, right? That pile of unpainted miniatures sat in drawers and cupboards that magically gets larger and larger each year. Well mine's well into four figures thanks to a few games backed on Kickstarter, and it desperately needs to be reduced because I'm running out of storage space. Essentially you can reduce the pile by painting, selling or giving away models. You can ensure it doesn't grow by ... not buying any more! Bought : 13 ( from a Kickstarter I backed in 2016 ) Sold : 16 Confrontation Painted : 4 Orruks Total : -7 So a seven model reduction already! Not a bad start to the year, but there are still eleven more months in the calendar. Long road ahead ...
Since abandoning my Death Guard last year, I've had an interest in starting a Word Bearers force, but this sat on hold while other projects came to the fore. Plans were accelerated in January by a friend generously donating a whole box of "a few" Space Marines he'd bought as a job lot on eBay and realised would never paint or play. My oldest daughter quickly claimed them for herself, which suited me, and several conversations later she's bought in to the idea of playing the bad guys, in the form of Word Bearers. How fortunate. Opening the box, I realised my friend's idea of "few" and mine are quite a way from each other. There were about 1500 points of models in the box! Mostly tactical marines, but 15 Terminators, 10 scouts, light vehicles and a couple of dreadnoughts. Here's what the horde looks like when primed up in full. We had a discussion around what colour to paint the Word Bearers, as the official GW colour scheme is a little to
So, wrapping up this project, as they're finally finished. This has been a long six or seven weeks since starting this project, but I feel reasonably happy with the outcome. I've really struggled to come to grips with NMM, had a genuine moment of self-doubt about painting in general, but I'm out the other side and think I understand a few techniques better. That isn't to say it's reflected in all these figures, as half my learnings have come at the end when reviewing what I've done, but future projects will benefit from that experience. My NMM steel for the weapons isn't consistently convincing, but I'll improve on the next project. The temptation to go back and correct some of the obvious errors like highlight positioning was enormous, but I want to keep moving forward, not going backward. Colours came together just as I hoped. Faces worked well and as a unit they're visually distinct and different from all the other Ironskull factions I