Skip to main content

Posts

Showing posts from May, 2015

Guild Ball: Fishermen (WIP #1)

So, we had to start somewhere and Fishermen were requested as a favourite of two players. Anyone unfamiliar with the game, the Fishermen look like this ... Left to right: Angel, Salt (otter), Kraken, Shark, Greyscales, Jac and Siren. They don't come pre-painted or fully assembled, so you have a bit of work to do before they're looking as handsome as that. So here's a shot of where mine are ... They're now primed and the above shows Kraken (from Salute), Salt (comatose and out of focus), Angel, Siren, Shark and original Kraken. I don't own Jac, so he's missing. Greyscales' leg is only freshly pinned and glued so he's not in the picture, and Salt's tail ... well, currently he's going to be built without it as punishment for being a total dick, frankly. There is a level of finesse to handling some of these components which isn't compatible with my lack of dexterity. These sculpts are so fine, and have so much detail it's a litt

Guild Ball: Introduction

Having backed Guild Ball during its Kickstarter inception last year, it was very exciting to see the game realised and figures turn up in a box this April. In all the excitement I ordered the full eight teams, but not all the available figures, and realised it would be quite a task to get everything painted. If you haven't played or aren't aware of it, it's a tactical skirmish game as a football/rugby hybrid with points awarded for scoring goals or taking out the opposition. Or if it's easier, call it Leeds United :) Quick to get to grips with, but suspect we'll spend years understanding the mechanics. Our gaming group is loving the skirmish format and how it can suddenly shift from a swift, tactical battle of wills to something more attritional with just one or two kicks of the ball. Your starting lineup is comprised of a Captain, a Mascot then other players. No points values, it's down to your style and potentially who your opponents are. While I may occ

Space Hulk: Genestealers

It took a while, but I've finally finished up all the Space Hulk Genestealers and here they are ... My test model from a few weeks back is in the first shot, three along. The blue for squishy bits and retaining a yellow head make him look unfinished compared to the others but I felt it was nice to keep him there as my reminder of how they started out. Can't recall if I mentioned it previously, but everything was glued to standard round bases to make manipulation of the figure easier, and most importantly add balance and an even surface to the bottom. Have I mentioned how much fun the bases are? The sculpt is very satisfying to paint, as almost anything you do with them brings out another detail and makes you feel like a king among men. Between the sculpt, and the rust and verdigris special effects, they were a joy. The Terminator pieces, scattered across bases and held in claws, are painted up as Space Wolves to match (very) WIP Terminators I started converting a f

Space Hulk: Genestealers (WIP)

Not dead, merely swamped with work, and I'm hoping the light at the end of the tunnel isn't oncoming traffic. Slow, steady progress being made on Hive Fleet Bob* and the mind numbing block painting is finished and I've started washing and adding base detail. Here's the first pre and post shots of one of the Genestealers. * It's a holding name, but it's growing on me ... like a fungal infection. More work to do as I still have highlights, carapace to brighten up a little, bone to work up from the base brown, skin glazes and touch ups to go, but we're moving in the right direction! There was a change of heart from the first test figure - with 22 of them sat in front of me, it was just too yellow and needed breaking up. I've made the head the same colour as the sinew coming out through the skin to give the figure definition, and that helped considerably. The original brighter blue I planned for the squishy bits didn't look right against the