Saturday, 21 February 2026

Doc Salvage

I painted this because a wonderful friend wanted it for his Cyberpunk Red RPG campaign, and while I usually find it easy to say good things about most models, this is an exception. But first let's do the painting ...

  • Armour. Dark Sea Blue is the base for body of the armour, with Greenish White to highlight up. 
  • Undersuit. Black and Dark Sea Blue, washed with thinned down Wyldwood contrast paint.
  • Panels. The white panels start with Greenish White, then were glazed down with Akhelian Green which is really more blue than green.
  • Blue strips. Magic Blue, shaded with Akhelian Green, and highlighted with Greenish White, then a final glaze of Akhelian to make it a little blue even in the brightest points.
  • Lights. Medium Orange, shaded with Vermillion then a couple of very small highlights with Greenish White.

It's reminiscent of early Kickstarter tabletop game project models. I'm sure the sculpt looked fine in a 3D package, but the model in hand is bad. Depressingly bad. The mould lines are a mess, and evident everywhere but the plastic material is so soft and pliable you can't correct it without making it worse. The pose is poor as it hides the chest, the most interesting part of the model, behind a weapon of mediocrity. Detail is lossy, rounded, lacking crisp definition and no interesting detail.

An exercise in frustration, and I'm glad it's finished. The fact this was sold with eight Vallejo paints for ~£25 is an indicator of it being a cash-in on the Cyberpunk name rather than a model selling for its quality. Here's a midway shot where you could see model before the stupid gun hid everything.

With the legs already in a moving forward pose, it would have been nice if the gun was lower, to show off the torso. But it's done and we move on to the next!

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