There we go, a project completed to an acceptable standard. It isn't finished, as I have more models to add to bring the scene alive, but by happy chance there was a competition running on Instagram and the deadline was Sunday so it presented a perfect opportunity to creach the "good enough" stage with a time pressure.
There's three characters. A dodgy salesman trying to sell goods to a noble, and in the background a fat food vendor just merrily chopping away.
Painting the weathered detail is probably my favourite aspect of the whole project. Rusty pipes, water tanks, barrels etc. is a lot of fun.
You want disgusting looking water? I have you covered. Gross green slime, covered in a second layer of transparent gel with random splotches of blue ink to make it look like the pipe is leaking, or there's something heinous below the water's surface.
Still on weathering, but the crates are a joy to make horrible. The newer GW plastic terrain pieces are fantastic, with lots of crisp detail that accepts thinned down paint for weathering.
An overhead view of a project isn't something I'd bother with usually, but there's a lot of easy-to-miss detail that isn't immediately apparent from traditional angles.
A closer shot of the two main protagonists. Painting the upper hive gentleman in a different palette to everything else in the scene was deliberate, so he feels out of place.
Here's the underside of one of the floor panels. It's fun to have lighting and moss growth in a wetter area of the scene, even if it's only me who'll ever see it!
For completeness, here's the scene from a couple of other angles.









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