I'm quite an unimaginative fellow by default. If you give me a model called orc, I'll paint him green. If you give me a Ultramarine then I'll paint him blue. The path to how I should paint it is given to me by the name or the range. This fun one from Asa Sculpts (https://www.etsy.com/shop/theoddwillowsculpts?dd_referrer=) doesn't have a name, other than sci-fi girl, and it's not part of a range, it's just a great sculpt and I was a bit stuck what to do to make it interesting.
I discovered it when I came across this version by Hugo Gómez Briones (https://www.instagram.com/p/DPwSKFviMVp/?img_index=1) and picked it up from Asa at SMC in 2025. It's not a large model, smaller than I thought it would be. It's quite intimidating to think of something novel when you're looking at work like this!
After mulling it for a couple of months, I painted it to match my Escher Necromunda gang, as a moment of levity in the grimdark of the hiveworld. I've aimed for trying to paint hair as a volume instead of strands, which is one of my frequent errors, and wanted a bright jacket that felt futuristic so hopefully this pearlescent neon-esque(ish?) attempt feels believable. With that said, many mistakes were made, but that's not the point of this one. It's a lovely sculpt and I wanted to try things.
I'm still using the same paints on the palette as the last few projects. The main paints are Quinacridone Magenta, Dioxazine Purple, Phthalocyanine Green and Yellow Oxide from the Mindwork Games heavy body range, then my old friends Greenish White and Ice Yellow.


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